Domhain is the fourth and largest campaign scenario in Tavern Keeper, introduced in Major Update 2 ("Digging Deeper") by Greenheart Games. Set deep in a subterranean dwarven stronghold suspended above a massive lava pit, this scenario shifts management mechanics from standard day-and-night cycles to round-the-clock operations. Running an inn here requires balancing the rivalries of two competitive mining clans, expanding across multi-level rock foundations, and operating on-site industrial amenities like a retail shop and an active forge.

Domhain Scenario Traits and Starting Setup

Domhain introduces unique scenario modifiers that separate it from earlier regions like Halflington and Gugamush. Before accepting patrons, you must adapt your tavern layout to the environmental rules:

  • 24/7 Patron Schedule: Subterranean dwarves never rest. Patrons arrive at all hours of the day and night. Closing the tavern is unnecessary unless you are undergoing complete structural renovations.
  • Affluent Patrons (+20% Price Rating): Domhain is in the middle of a mining boom. Local patrons rate your drink and food prices roughly 20% more favorably than customers in previous regions, allowing you to charge higher profit margins immediately.
  • Cold Climate: The mountain halls are naturally cold. You must install heating equipment, such as timberstone hearths or pot-bellied stoves, to prevent patron complaints.
  • Earthquakes and Flying Embers: Frequent blasts from deep mining operations trigger periodic tremors that rattle shelves, cause structural damage, and ignite sudden fires.
  • Starting Gold Caches: Around the outside terrain, cliffs, and abandoned mine cart tracks, you can spot several hidden gold pouches and strongboxes. Clicking these early provides hundreds of free gold coins to fund your initial build.
Scenario TraitPractical Effect on GameplayRecommended Management Action
24/7 HoursSteady influx of patrons day and nightSplit staff shifts into balanced 10 to 14-hour blocks; never leave service gaps
Wealthy MinersPatrons tolerate higher pricesMark up beers, wines, and food above baseline prices for rapid early income
Cold TemperaturesPatrons become unhappy if seated in unheated roomsBuild stoves, hearths, or braziers across taprooms and bedrooms
EarthquakesRoutine damage to fixtures and elevated fire hazardsKeep dedicated Dogsbodies on duty and place fire extinguishers throughout

Expanding Your Layout: Foundations, Cellars, and Dirt

Unlike earlier maps where rooms fit into predefined plots, Domhain requires you to manually expand your footprint using the Construct Foundation tool found in the Build Rooms menu.

Laying Foundations and Digging Down

To expand the abandoned camp into a functional establishment, select undeveloped rock sections and confirm the foundation outline. Staff assigned to the Dogsbody role (or Generalists permitted to do Dogsbody tasks) must physically clear the rubble, tracks, and debris before laying down stone foundation tiles. This process takes considerable in-game time. To prevent workflow halts, always mark foundation expansions several days before your taproom reaches maximum capacity.

Domhain also features an accessible lower cellar level. Accessible via stairs, this lower floor provides space to tuck away storage racks, staff quarters, and later, specialized production facilities. Note that any staff member holding the "Wants To Sleep Underground" trait fulfills that requirement anywhere on the Domhain map, though placing beds in the cellar level keeps them completely isolated from taproom noise.

Handling Dirt and Walkways

Because patrons and workers traverse unpaved rock when moving between external buildings, foot dirt accumulates rapidly. Walking across raw stone coats patrons' boots, tracking grime directly into the taproom. If dirt combines with an earthquake ember, fires spread instantly. To mitigate this:

  1. Place floor mats at every doorway.
  2. Build enclosed interior hallways between disconnected structures rather than leaving outdoor walkways.
  3. Schedule Janitors to continuously polish high-traffic floors.

Clan Rivalry: Orehearts vs. Ironbreakers

The central narrative thread in Domhain involves an excavation race for an ancient dwarven relic known as the Ark of Infinite Challenge. Two rival clans are competing for the prize, and both rely on your tavern to keep their excavation teams supplied and motivated.

Clan Preferences

  • The Oreheart Clan: Led by the wealthy, traditionalist Goutin Oreheart. Orehearts consider themselves the cultural elite of Domhain. They prefer fine wines (such as Sporewish or Rich Vein), reading scrolls from well-stocked scroll racks, pickaxes from your tool displays, and battle axes once weapon forging begins.
  • The Ironbreaker Clan: Led by the brash, red-braided Ran Ironbreaker. Ironbreakers are scrappy underdogs who rely on momentum and brute force. They prefer beers and brews, hearty food, shovels, and swords.

Satisfying a clan's specific desires pushes their progress bar forward in the race to breach the ancient ruins. You can deliberately cater to one clan to ensure their victory, balance supplies equally between them, or simply charge maximum rates to whoever pays first.

Resolving the Race

Once the excavation reaches the final vault, a miner will pull you down into the dig site to act as a witness. At the threshold of the guardian-infested hall, you can follow your guide or attempt to sprint ahead yourself. Players who rush the pedestal can claim victory directly under "Clan Tavernkeeper."

When the Ark of Infinite Challenge is secured, you learn that dwarven custom dictates the box must never be opened—the "challenge" is resisting the temptation. If you choose to sneak a peek when no one is watching, you discover the ornate chest is completely empty, unlocking the Sneaky Peeker achievement without spoiling the celebration for the oblivious miners.

Running the Tavern Shop and Blacksmith

As your tavern rating reaches higher star thresholds, your license expands beyond hospitality into equipment trading and manufacturing.

Operating the Shop

Miners require gear to sustain their digs. Using the Build Rooms menu, designate a dedicated Shop space accessible to customers:

  • Displays: Install Tool Displays for heavy hardware and Item Shelves for general trade goods.
  • Merchandise: Stock up on basic goods such as torches, simple lanterns, ropes, bandages, bars of soap, playing cards, and parchment via the World Map delivery system.
  • Pricing: Keep displays consistently filled. When trade demands spike during excavation events, the chance for patrons to browse increases significantly.

Setting Up the Blacksmith

Near the basement access, an ancient sealed door holds the trapped undead artisan Tungsten. Once your tavern earns a 3-star rating and the Domhain Clan Council approves a forge license, the door ward dissipates, allowing you to recruit Tungsten as an on-site Blacksmith. Because Tungsten is undead, she requires no sleep and can work around the clock, though living patrons occasionally react negatively when interacting with her.

To automate weapon and tool shipments:

  1. Construct a Blacksmith room containing a Forge, Anvils, Quench/Cooling Fountains, and Grindstones.
  2. Build specialized Storage Racks inside the room to store raw Iron Ingots ordered from trade routes.
  3. Set production limits on the forge menu for tools (picks, shovels, hoes) and weapons (axes, swords, daggers).
  4. Assign designated Blacksmith shifts, utilizing the Staff Duties window to ensure your smiths prioritize crafting requested clan contracts over low-priority tools.

Baking Cakes and Scheduling Staff Duties

To achieve upper-tier star ratings in Domhain, you must expand the culinary menu into desserts, introduced by Codri Brun of the Brun baking clan.

The Dessert Production Line

Baking is a multi-step process that requires specific kitchen infrastructure:

  1. Cake Base: Baked in the Bread Oven. Making a base requires mixing a liquid (such as water from a Well), flour (such as Stone Flour), and a sweetener.
  2. Cake Finalization: Once the base is stored in the larder, Chefs take it to the Cake Table and apply toppings (such as bangoberries or honey) when a patron orders dessert.
  3. Keep in mind that higher-tier dwarven patrons will lose patience and leave poor reviews if a full dinner service lacks a dessert option.

Using the Staff Duties System

With a 24/7 operating model, 50 or more employees, and multi-room facilities spanning several floors, unoptimized workers will waste hours walking across the map. Update 2 introduced Staff Duties, which allows you to fine-tune roles in the Staff Schedule:

  • Servers: Configure one group of servers to prioritize "Bar Serving" while setting others strictly to "Table Service." This prevents empty taps while patrons at distant corner tables wait for drinks.
  • Chefs: Separate prep workers from hot-station cooks. Designate lower-skilled chefs to mix cake bases and brew teas, reserving your highest-skilled chefs for roasting spits and soup pots.
  • Dogsbodies: Set dedicated Dogsbodies to prioritize maintenance and foundation construction so your expansion projects do not stall when barrels need hauling.

Frequently Asked Questions (FAQ)

Can I skip Gugamush and jump straight into Domhain?

In the single-player campaign, scenarios cannot be skipped because each chapter acts as a sequential tutorial introducing advanced systems. You must finish Gugamush to play Domhain in Campaign mode. However, Domhain is immediately selectable in Freeplay mode regardless of your campaign progress.

How do I open the sealed door to the Ancient Workshop?

The magically sealed vault containing the undead blacksmith cannot be forced open manually. It unlocks automatically as part of the main story progression once you reach a 3-star tavern rating and receive the blacksmithing endorsement letter from the Domhain Clan Council.

Why are my foundation workers not building the cellar or room expansion?

If staff show a pathing error or refuse to build an expansion, check two requirements:

  1. Ensure your Dogsbodies have an open door or staircase leading directly into the designated construction zone.
  2. Verify that existing wall decorations, exterior lights, or trash piles are not blocking the threshold between the completed tavern floor and the unpaved construction tiles.

How does the "Wants to Sleep Underground" trait work in Domhain?

Because the entire Domhain scenario takes place inside a cavern beneath a mountain, the game's system flags all rooms on the map as underground. Staff with this trait will receive their trait-related comfort bonuses even if their bedroom is on the upper floor of the camp, though placing staff dorms in the deeper basement keeps them well away from busy taproom noise.