In Tavern Keeper by Greenheart Games, you can undo an accidental placement or deletion by pressing Z (or Ctrl + Z depending on the active interface context) or by clicking the on-screen undo button. If you reverse an action by mistake, pressing Ctrl + Y immediately triggers a redo. These commands allow you to experiment with tavern layouts and prop designs without losing your work.
How to Undo and Redo in Tavern Keeper
Tavern Keeper provides dedicated hotkeys and on-screen controls to fix building errors across both standard tavern renovation and custom decoration workflows.
- Undo Action: Press Z or Ctrl + Z, or click the Undo button in the design interface. Developer tutorials from Greenheart Games highlight pressing Z or using the interface icon when misplacing a prop, while gameplay testing confirms that pressing Z (Zed) quickly restores accidentally deleted tavern assets such as doors. Keyboard reference data maps Ctrl + Z to undo functions when working inside object hierarchies.
- Redo Action: Press Ctrl + Y. If you undo an edit that you actually wanted to keep, Ctrl + Y restores the change immediately.
Where Undo Functions Apply
The undo feature operates across the primary construction modes in Tavern Keeper:
Design Mode
When using Design Mode (toggled with the T key), you combine individual building blocks, containers, animal parts, and decorative materials into custom templates. Whether you misalign a scale gizmo, rotate an object off-axis, or position teeth on a mimic chest incorrectly, triggering undo resets the prop to its preceding transform state or removes the newly placed component.
Room Building and Renovation
During live tavern layout adjustments—such as expanding taprooms, carving out hallways, or repositioning outhouses—accidental misclicks can demolish wall segments or fixtures. Utilizing the undo key immediately restores the deleted prop or room boundary without requiring you to manually browse the build menu and rebuy the item.
Essential Design Mode Hotkeys
In addition to undo and redo, Greenheart Games implemented a suite of transform and organization hotkeys to prevent placement mistakes before they happen:
| Action | Shortcut | Function in Game |
|---|---|---|
| Undo | Z / Ctrl + Z | Reverts the last placement, deletion, or transform |
| Redo | Ctrl + Y | Restores the previously undone change |
| Toggle Design Mode | T | Opens or closes the detailed item workshop |
| Toggle Gizmo Tool | G | Switches between position and scaling gizmos |
| Duplicate Selection | Ctrl + D | Copies selected items while keeping gizmo controls active |
| Clone Tool | X | Duplicates pieces while retaining automatic snapping points |
| Cycle Snapping Points | Tab | Cycles through the predetermined anchor points on a piece |
| Cycle Variants | J / K | Cycles left or right through available model variants |
| Group Selection | Ctrl + G | Links selected components together for unified moves/colors |
| Ungroup Selection | Ctrl + Shift + G | Separates an active group into individual components |
| Demolish Selection | Del | Deletes the targeted prop or construction segment |
| Toggle Hierarchy | H | Opens the tree view showing parent and child pieces |
Frequently Asked Questions
Can you redo an action after using undo in Tavern Keeper?
Yes. Pressing Ctrl + Y redoes the most recently reversed action in the design and building workflows.
Why do some sources list Z while others list Ctrl + Z for undo?
In official developer demonstrations, Greenheart Games designer Seth demonstrates hitting Z directly or clicking the interface button to quickly step back an action in Design Mode, while players also observe Z restoring deleted structures during tavern layout building. Official shortcut registries list Ctrl + Z as the explicit hierarchy/editing undo combination. Both inputs serve undo functions depending on whether you are directly manipulating props or navigating editing menus.
Does Tavern Keeper refund costs when you undo a placed room or door?
When you make a misclick and undo an accidental demolition or move during construction, the game returns the layout to its prior state. For advanced financial breakdowns or experimental sandbox mechanics, verify your treasury changes on the top-bar ledger after confirming room modifications.












